[UnrealEngine5.6.1][Windows11]で確認
全般・基本
[UnrealEngine5.5.3][Windows11]で確認
全般
[UnrealEngine5.5.3][Windows11]で確認
PublicDependencyModuleNames.AddRange
で"GameplayAbilities" だけだと、コンパイルが通らなかったので、
"GameplayTags", "GameplayTasks" も追加した。
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "GameplayAbilities", "GameplayTags", "GameplayTasks" });